The one's given to them by the PC don't degrade from USE. Put your companions in a neat set of power armour without having to faff around with upkeeping it. They'll still degrade if … Most have a Karma requirement that must be met if the player wishes to enlist that companion (listed here … You sure? 1 Value 2 Weapon degradation 2.1 Broken 3 Armor degradation 4 Food/Beverage degradation 5 References The value of an item is equal to:1 For example, the 10mm … When talking to Corporal Betsy). So I'm wondering, if I equip a companion with it, will it use any of my stimpaks, and will the armor degrade? Same goes for armour/clothes. So I've got the stealth suit mk ii fully upgraded... and I really, really, don't like it. It burned through my small collection of 30 stimpaks in about 5 minutes while I could have easily used some sarsapillas, and got me addicted to med-x about 4 times in the span of about 20 minutes. 1 Base game 1.1 List 1.2 Temporary followers 1.3 Cut followers 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Overview 6.1 Nerve 6.2 Weapons 6.2.1 Armor 7 Behind the scenes 8 Bugs 8.1 Fixed bugs (Patch 1.2.0.31x) All eight permanent companions in Fallout: New Vegas. Level 1 raiders thataway! But not armor. I can't find any mention of companion's condition degradation in the wiki, i think it should be mentioned that since a patch (not sure which one) companions weapons and armor degrade just like the courier's. The weapons companions own (Boone's Hunting Rifle, Arcade's Plasma Defender, etc) don't degrade at all. – LessPop_MoreFizz Nov 20 '10 at 19:00 Well, Mr meat-popsical-fresh-from-the-past, here is some x01 armor, 3 companions, and a bleeding combat shotgun. You're browsing the GameFAQs Message Boards as a guest. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma. I've noticed that companions weapons degrade. Armor condition bars now also have that notch in them, and I think the notch is at the 50% mark for all clothing/armor. I haven't really been able to find a solid answer to this question on the Wiki: do companion weapons degrade in Fallout 3 and New Vegas? Makes power armour not take damage when worn by *any* companion, not just Paladin Danse. Thanks to FO4Edit! Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are … ... especially after playing New Vegas and needing to repair armor and weapons of all kinds. So Armor Degradation works differently with the new Fallout:NV i'm noticing, No matter what % the armor is at, the mitigation stays the same. Regardless of Barter or Speech level, some interactions will not be available if your Charisma is too low (eg. i distinctly remember having to repair weapons and armor that my companions use, but i might be thinking of fallout 3 Unless It's been added with the latest patch then I'm sure. Does exactly what it says on the tin. 900 rounds later it was still in full condition. Item condition refers to the condition of the player characters equipment in Fallout 3, Fallout: New Vegas and Fallout 76. 1 Permanent companions 1.1 XP 1.2 Combat 1.3 Statistics 1.4 Firing permanent companions 2 Temporary companions 2.1 Operation: Anchorage only 2.2 Mothership Zeta only 3 Notes All 8 Fallout 3 companions There are 8 permanent companions available to the player in Fallout 3. The condition of your weapons and armor directly affects its value and damage or protection. I've given Boone an LMG in full condition and give him 1000 surplus 5.56 rounds. I know armor doesn't, but I had Cass with me (with her default weapon) and she said "this gun's on its last legs" after finishing off some legionary assassins. Fallout: New Vegas Charisma in New Vegasmodifies Barter, Speechand Companion Nerve. Armor shouldn't degrade when used by companions either. Really? if your companion takes a shot to the gun, but that's it as far as I know. I'm not sure that companions weapons degrade by themselves. Weapons can degrade if they're hit directly by weapons - i.e.
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