Chase Stone – Wizards of the Coast – Yisan, the Wanderer Bard. In conclusion, playing a bard is a nuanced experience. A party just isn't complete without a bard. Then your top comment as your main post as an examples for your mindset when choosing spells. Pump this as high as you can. Weapon/Armour Proficiencies: Light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords is a great list to choose from, especially for a full caster class. It's actual combat use is dubious unless you can guarantee a failed save. Even if you don't use for travel often, this is essentially a Charisma-based save or die anyway. Athletics and Perception are. For now, Bards of the College of Knowledge, however, still cannot select their additional Magic Secret at level 6. With almost any party composition it's going to yield more damage over its duration than any of the damage spells you listed at 6th level. Also, they use the Spells Known method of learning spells just like Sorcerers. Conjure Woodland Beings (Update): If for some reason your DM is not nerfing this as written... take it... take it and you run. CON: More hitpoints and better CON saves make the Bard less squishy. Bardic Inspiration: Bardic Inspiration is one of the best methods of buffing party members in the entire game. Contingency: Obvious reasons. And, who knows, just possibly someone will get a chance to corner WotC with these. But in that case, you might as well use enhance ability to give the grappler advantage, and it’s already on the Sorcerer, Bard and Cleric spell lists. D&D 5e Spellcaster Helper update: Now Bards can select their Magical Secrets spells at levels 10, 14 and 18 from any class' spell list. The color code below has been implemented to help you identify, at a glance, how good that option will be for your Bard. Deception and Stealth are great. Dwarf: The Bard won’t be tanking any time soon, even if they are going Valor or Swords College. Magical Secrets is a class feature that allows the bard to learn spells from any class. This plays into the Bard’s impressive versatility. You can now choose one spell from the Bard class, and another spell from any other dnd class. This is THE pick. Half-Elf: The +2 CHA, ASI, and skill versatility make this is one of the better races for the Bard class. Edit3: People are still linking this so I thought I'd give a small update! Guild Artisan: Artisan’s tools aren’t very exciting but Insight and Persuasion are very useful here. They make this choice again at 8th, 12th, 16th, and 19th level. Best Magical Secrets 5e: In this post, we will be examining the Bard’s Class Features and how you can optimize your Bard through choosing your Race, Ability Score, Spells, Feats, etc. 1 Magical Secrets (lvl 18): Clone, Wish Clone is a risky one, but it gives you the chance to be completely immortal. But, they dare advise the Dragonborn not to lollygag. This article will focus primarily on content from the Dungeon Master’s Guide and Player’s Handbook, but will also delve into some of the content in the Sword Coast Adventurer’s Guide and Xanathar’s Guide to Everything. Later than planned here's my day late Top 10 Tuesday! https://docs.google.com/spreadsheets/d/1ad9xzK8ISo6zpUQP_lxJD_ToWXd6_vhqE7STZSHnUzg/edit?usp=sharing, Got rid of the huge ugly table and shared it via Google Docs by suggestion of /u/theroarer. This doesn't change the fact that you can only trade bard spells for other bard spells, though, so the new spells you get from trading will have to be bard spells. All of these options have their merits, but will require different ability score distributions and feats to be at their best. Magical Secrets. Acrobatics and Performance certainly leave a lot to be desired from skill proficiencies. Check out our Guide to DnD Races for non-standard races. 6th is the MOST difficult MS level. Magical Secrets Level: 10. I like this better than the main content of your post. Since there has been a lot of buzz about Bard Magical Secrets picks, I figure I'd share this resource. Orange: OK options, or useful options that only apply in rare circumstances. “Additional Magical Secrets” is kinda weird when you get it 4 levels earlier than other bards. Many feats aren’t suited to the Bard Class, but we will go over the ones that you may consider. :). By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. Reverse Gravity (Update): Good combination of crowd control and direct damage in a single spell. This character is one of the most helpful in the game and can be played to tremendous effect. I went and re-read these two spells and yes, they are very good. Song of Rest: Certainly going to be helpful on those crazy adventuring days where you are fighting more than 3 or 4 times before taking a long rest. But the chosen spells must correspond to a Spell Level that you can cast. Solider: Gaming set and land vehicles aren’t doing us any favors. The lack of damage spells is heavily mitigated at 10th Level because of the Magical Secrets class feature. Bards are already one of the most versatile classes in D&D 5e. Peerless Skill Ability Score Increases (ASI) at 4th, 8th, 12th, 16th, and 19th level. Criminal: Not a lot of useful tool proficiencies, but Stealth and Deception are great. I'll add them up there per your suggestion. Valor focuses less on being a swashbuckler and more on being a badass war mage. This is extremely handy, thank you for putting this together. We've assembled the biggest list of Tips Tricks and Strategies for Bards in DND5e! Very similar to the College of Swords in the sense that you will be getting into melee combat a lot more than other Colleges. 4. It’s a great feature, but there are a couple of points that I wish were clearer. This color coding isn’t a hard and fast rule; there are … Magical Secrets. Athletics and Intimidation are alright. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Countercharm: This is a very situational feature but will come up big at least once or twice in a campaign. I’m going to list and then discuss these to give DMs a guide to making a ruling. I'll give the top three options for each spell level. You know the saying, “mo’ Bardic Inspiration, less problems”. Spy: Gaming set and thieves’ tools are solid. Half-Orc: STR and CON bonuses, let’s move on. For the best spells to pick for your Magical Secrets, see the section Magical Secrets Spells. Banishment (Update): I literally cannot believe I missed this in my original list. Follow edited Mar 11 '16 at 4:42. user17995.

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